![]() You also catch double the amount of fish. Ritual of Sea’s Bounty - Perform a ritual that makes you more likely to catch special fish.Ritual of Harvest - Perform a ritual at your temple that causes all planted seeds to be immediately ready for harvest. ![]() Everyone will be happy eating the grass meals, grass is plentiful, and also grass meals have no other downsides like sickness. This can be a stylistic choice, but Grass Eater is way easier to use.Grass Eater - All followers will gain the Grass Eater trait and will no longer lose faith when eating a grass meal.Cannibal - All followers will gain the Cannibal trait, gaining 5 faith when eating follower meat.If you like working with the followers more, Ritual Feast will let you boost both food levels and faith with one ritual. If you like to run dungeons a lot, use Fasting to avoid having to micromanage meals. Followers will not eat or be hungry for three days. Fasting Ritual - Perform a ritual at your temple to declare a fast.Ritual Feast - Unlocks the Feasting ritual, where you throw a grand feast, refilling hunger and gaining 25 faith.Long-term, the option for a Natural Burial is more beneficial, as you will generate fertilizer and also conserve building space by not having to place a field of graves.Gain 2 faith when followers grieve at Graves. Grieve the Fallen - Unlocks the Graves building.The corpses of the dead become poop, which can be used as fertilizer. Return to the Earth - Unlocks the Natural Burial building.Respect Your Elders is more chill and automatic, I would pick that one to reduce cult tedium. Good Die Young is more optimal if you can stay on top of managing the cult, but it can be very tricky.But lose 20 faith if an elder dies of old age. The Good Die Young - Gain 10 faith whenever an elder is sacrificed, murdered, or consumed.Respect Your Elders - Gain 5 faith whenever someone becomes elderly.Ascended followers can also be resurrected. There’s no other way to get back dead followers if you don’t pick this option. You can resurrect your favorite dead followers with all of their traits maintained, and get them to a very high level over time. ![]() Funerals - 20 faith for performing a funeral for a dead follower.Ritual of Resurrection - Perform a ritual where you bring a dead follower back to life.Both of these are OK choices, although I prefer Belief in the Afterlife more, since followers can die outside of your control or while you’re away, and it’s very unpleasant to come back to everyone at low faith.Belief in the Afterlife - Only lose 5 faith when a follower dies, rather than 20.Belief in Sacrifice - Gain 20 faith whenever you sacrifice a follower.“Strength” (I don’t know what the game actually calls this), is the meter that fills up during sermons and sacrifices that unlocks weapons and curses.When your tech-tree is maxed out, devotion generates coins instead. Devotion is the resource used to climb the tech-tree.It requires constant micromanagement if you want to min-max follower levels. Loyalty is also the most difficult thing to acquire in the game. Loyalty is the “level up” meter on an individual follower.When faith is low, it causes followers to become angry and turn into dissidents. All followers share the same faith meter. Faith is the general happiness of your cult. ![]()
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